summaryrefslogtreecommitdiff
path: root/menuchoixpersos.c
diff options
context:
space:
mode:
authorOlivier Gayot <duskcoder@gmail.com>2015-01-11 02:02:07 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-11 03:01:46 +0100
commit65364d2e2f40807fdd03ade25917f728adc0ef77 (patch)
treee2d2e5d0a7e329f50009a086959b4226fe27dde7 /menuchoixpersos.c
parentd590bfdcdfa8799439cffa41fc74346e9923b6e7 (diff)
coding rules: stop at 78 colsrewrite
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'menuchoixpersos.c')
-rw-r--r--menuchoixpersos.c42
1 files changed, 26 insertions, 16 deletions
diff --git a/menuchoixpersos.c b/menuchoixpersos.c
index 9c02389..eb452c9 100644
--- a/menuchoixpersos.c
+++ b/menuchoixpersos.c
@@ -14,7 +14,7 @@ static void init_team_players(struct team_t *team, bool left,
const enum character_class_t *classes, SURFACES *surfaces)
{
for (int i = 0; i < team->chr_cnt; i++) {
- struct character_t *chr = &team->chrs[i];
+ struct chr_t *chr = &team->chrs[i];
chr->name = "Player";
chr->team = team;
@@ -59,10 +59,11 @@ static void init_team_players(struct team_t *team, bool left,
chr->spirit = base_stats_g[chr->class_].spirit;
for (int j = 0; j < countof(chr->affinities); ++j) {
- chr->affinities[j] = rand() % AFFINITY_COUNT;
+ chr->affinities[j] = rand() % AFFIN_COUNT;
}
- chr->pos.y = (rpg_g.screen->h / ((team->chr_cnt + 1) * 2)) * (2 * (i + 1)) - chr->surf->h / 2;
+ chr->pos.y = (rpg_g.screen->h / ((team->chr_cnt + 1) * 2)) *
+ (2 * (i + 1)) - chr->surf->h / 2;
if (left) {
chr->curs = surfaces->Pcurseurallies;
@@ -87,7 +88,7 @@ static void init_team(struct team_t *team, int chr_cnt)
team->chr_cnt = chr_cnt;
team->chr_cur = rand() % team->chr_cnt;
- team->chrs = malloc(sizeof(struct character_t) * team->chr_cnt);
+ team->chrs = malloc(sizeof(struct chr_t) * team->chr_cnt);
}
static
@@ -134,8 +135,8 @@ static void generate_enemy_types(const struct team_t *ally_team,
}
}
-static
-struct team_t *new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team)
+static struct team_t
+*new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team)
{
struct team_t *team = malloc(sizeof(struct team_t));
enum character_class_t *classes;
@@ -156,7 +157,7 @@ struct team_t *new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team
return team;
}
-static void Fchangersurlignage2(int Vchoix, SURFACES *surfaces,
+static void update_menu(int Vchoix, SURFACES *surfaces,
SDL_Surface *text, POSITIONS *positions)
{
SDL_Surface *surf;
@@ -174,9 +175,12 @@ static void Fchangersurlignage2(int Vchoix, SURFACES *surfaces,
/* this surface fills the whole screen */
SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
- SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen, &positions->menupretre);
- SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen, &positions->menupaladin);
- SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen, &positions->menuvoleur);
+ SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen,
+ &positions->menupretre);
+ SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen,
+ &positions->menupaladin);
+ SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen,
+ &positions->menuvoleur);
SDL_BlitSurface(text, NULL, surfaces->screen, &positions->textemenu);
@@ -221,16 +225,22 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
- /* display the string associated with the current character number (aka Please choose ...) */
+ /*
+ * display the string associated with the current character number
+ * (aka Please choose ...)
+ */
surf = TTF_RenderText_Blended(rpg_g.font, strings[Vnbperso], vert);
positions->textemenu.x = surfaces->screen->w / 2 - surf->w / 2;
SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->textemenu);
- SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen, &positions->menupretre);
- SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen, &positions->menupaladin);
- SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen, &positions->menuvoleur);
+ SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen,
+ &positions->menupretre);
+ SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen,
+ &positions->menupaladin);
+ SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen,
+ &positions->menuvoleur);
SDL_Flip (surfaces->Pecran);
continuer = true;
@@ -249,7 +259,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
} else {
Vchoix = CLASS_THIEF;
}
- Fchangersurlignage2(Vchoix, surfaces, surf, positions);
+ update_menu(Vchoix, surfaces, surf, positions);
break;
case SDLK_RIGHT:
@@ -259,7 +269,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
} else {
Vchoix = CLASS_PALADIN;
}
- Fchangersurlignage2(Vchoix, surfaces, surf, positions);
+ update_menu(Vchoix, surfaces, surf, positions);
break;
case SDLK_RETURN:
case SDLK_f: