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authorOlivier Gayot <duskcoder@gmail.com>2015-01-11 01:42:56 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-11 01:44:54 +0100
commitb37b127792e09cb7148200e0bccf294892e9a889 (patch)
treef2dcf5e465428fd8aa65d5b738987fc712ed8946 /prototypes.h
parent46c4037c905598cc0e41ac5464492384331aa57c (diff)
remove or replace a lot of code for the initialization
many structures or positions were not revelant anymore and thus have been removed. some positions were not relative to each other it is sometimes not meaningful to put surfaces in the global scope when they only need to be used once. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'prototypes.h')
-rw-r--r--prototypes.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/prototypes.h b/prototypes.h
index 30baa57..0b34b26 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -6,10 +6,8 @@
#include "entry.h"
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions);
-void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions);
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions);
void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);
-void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions);
int Fjouer(SURFACES *surfaces, POSITIONS *positions, struct team_t *ally, struct team_t *enemy);
Uint32 obtenirPixel(SDL_Surface *surface, int x, int y);