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AgeCommit message (Expand)Author
2015-01-10added "Defend" actionOlivier Gayot
2015-01-09added UltimaOlivier Gayot
2015-01-09change the type of target of "Choc"Olivier Gayot
2015-01-09select the default target according to the type of selectionOlivier Gayot
2015-01-09pass the target type to select_targetOlivier Gayot
2015-01-09allow to display a multiple selectionOlivier Gayot
2015-01-09select a target using a structure instead of an indexOlivier Gayot
2015-01-09handle the different type of targetsOlivier Gayot
2015-01-09implement a way to define who is targetable by an actionOlivier Gayot
2015-01-09replace the code of the artificial "intellligence"Olivier Gayot
2015-01-09added forgotten header fileOlivier Gayot
2015-01-09use a generic way to handle a turn from a cpu or a playerOlivier Gayot
2015-01-09use a new field which contains the playing characterOlivier Gayot
2015-01-08move some functions and headers so that the compilation is quickerOlivier Gayot
2015-01-08deactivate the display of the mapOlivier Gayot
2015-01-08blit the background only once (no need for a weird function)Olivier Gayot
2015-01-08add new pointers to screen and backgroundOlivier Gayot
2015-01-08handle the two teams the same wayOlivier Gayot
2015-01-08create the red surface for the warrior gobelinsOlivier Gayot
2015-01-08mark non public functions as staticOlivier Gayot
2015-01-08fixed infinite loop when some enemy is deadOlivier Gayot
2015-01-08initialize the items (aka objects) of the teamsOlivier Gayot
2015-01-08removed unused deprecated constantsOlivier Gayot
2015-01-08fix invalid write in new_enemy_team and in FjouerOlivier Gayot
2015-01-08do not free the pointer returned by SDL_SetVideoModeOlivier Gayot
2015-01-08handle the selection of a target in a generic way.Olivier Gayot
2015-01-08add callback functions associated to a leaf actionOlivier Gayot
2015-01-08fix: the game stopped when we cancelled a root actinOlivier Gayot
2015-01-08remove old functions to select an entryOlivier Gayot
2015-01-08use a generic way to navigate through entriesOlivier Gayot
2015-01-08use the objects assigned to the teams instead of a common arrayOlivier Gayot
2015-01-08improve code and fix numerous bugsOlivier Gayot
2015-01-08fix buggy behaviour in compute_damagesOlivier Gayot
2015-01-08fix invalid display of the affinitiesOlivier Gayot
2015-01-08fix affinity handlingOlivier Gayot
2015-01-08update the damages handlingOlivier Gayot
2015-01-08added the cursor and its position to a characterOlivier Gayot
2015-01-08use the new enemy team instead of the old array of ENEMIESOlivier Gayot
2015-01-08fix invalid field set to NULLOlivier Gayot
2015-01-07added the current user to the team structureOlivier Gayot
2015-01-07generate a team of CPU controlled playersOlivier Gayot
2015-01-07make team blitting and characters highlighting genericOlivier Gayot
2015-01-07the generation of the team is now genericOlivier Gayot
2015-01-07generate the affinities during the creation of the charactersOlivier Gayot
2015-01-07add the warrior gobelin as a real classOlivier Gayot
2015-01-07Fix invalid blit positionOlivier Gayot
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
2015-01-07clean the code and fix bugsOlivier Gayot
2015-01-07do not pass a pointer to standard type when a copy is possibleOlivier Gayot
2015-01-07do not duplicate surfaces but make them point to each otherOlivier Gayot