index
:
rpg.git
master
rewrite
[no description]
git repository hosting
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2015-01-09
allow to display a multiple selection
Olivier Gayot
2015-01-09
select a target using a structure instead of an index
Olivier Gayot
2015-01-09
handle the different type of targets
Olivier Gayot
2015-01-09
implement a way to define who is targetable by an action
Olivier Gayot
2015-01-09
replace the code of the artificial "intellligence"
Olivier Gayot
2015-01-09
added forgotten header file
Olivier Gayot
2015-01-09
use a generic way to handle a turn from a cpu or a player
Olivier Gayot
2015-01-09
use a new field which contains the playing character
Olivier Gayot
2015-01-08
move some functions and headers so that the compilation is quicker
Olivier Gayot
2015-01-08
deactivate the display of the map
Olivier Gayot
2015-01-08
blit the background only once (no need for a weird function)
Olivier Gayot
2015-01-08
add new pointers to screen and background
Olivier Gayot
2015-01-08
handle the two teams the same way
Olivier Gayot
2015-01-08
create the red surface for the warrior gobelins
Olivier Gayot
2015-01-08
mark non public functions as static
Olivier Gayot
2015-01-08
fixed infinite loop when some enemy is dead
Olivier Gayot
2015-01-08
initialize the items (aka objects) of the teams
Olivier Gayot
2015-01-08
removed unused deprecated constants
Olivier Gayot
2015-01-08
fix invalid write in new_enemy_team and in Fjouer
Olivier Gayot
2015-01-08
do not free the pointer returned by SDL_SetVideoMode
Olivier Gayot
2015-01-08
handle the selection of a target in a generic way.
Olivier Gayot
2015-01-08
add callback functions associated to a leaf action
Olivier Gayot
2015-01-08
fix: the game stopped when we cancelled a root actin
Olivier Gayot
2015-01-08
remove old functions to select an entry
Olivier Gayot
2015-01-08
use a generic way to navigate through entries
Olivier Gayot
2015-01-08
use the objects assigned to the teams instead of a common array
Olivier Gayot
2015-01-08
improve code and fix numerous bugs
Olivier Gayot
2015-01-08
fix buggy behaviour in compute_damages
Olivier Gayot
2015-01-08
fix invalid display of the affinities
Olivier Gayot
2015-01-08
fix affinity handling
Olivier Gayot
2015-01-08
update the damages handling
Olivier Gayot
2015-01-08
added the cursor and its position to a character
Olivier Gayot
2015-01-08
use the new enemy team instead of the old array of ENEMIES
Olivier Gayot
2015-01-08
fix invalid field set to NULL
Olivier Gayot
2015-01-07
added the current user to the team structure
Olivier Gayot
2015-01-07
generate a team of CPU controlled players
Olivier Gayot
2015-01-07
make team blitting and characters highlighting generic
Olivier Gayot
2015-01-07
the generation of the team is now generic
Olivier Gayot
2015-01-07
generate the affinities during the creation of the characters
Olivier Gayot
2015-01-07
add the warrior gobelin as a real class
Olivier Gayot
2015-01-07
Fix invalid blit position
Olivier Gayot
2015-01-07
use a team / character model instead of an array of personnages
Olivier Gayot
2015-01-07
clean the code and fix bugs
Olivier Gayot
2015-01-07
do not pass a pointer to standard type when a copy is possible
Olivier Gayot
2015-01-07
do not duplicate surfaces but make them point to each other
Olivier Gayot
2015-01-07
store red surfaces
Olivier Gayot
2015-01-07
simplify the code of menuchoixpersos
Olivier Gayot
2015-01-07
Fix use of uninitialized variable in Fmenuchoixpersos
Olivier Gayot
2015-01-07
replaced deprecated use of backticks
Olivier Gayot
2015-01-07
fixed invalid usage of = instead of ==
Olivier Gayot
[next]