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2015-01-07fixed some compilation warningsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07replaced function inverse() by macroOlivier Gayot
There was multiple problems with this function: void inverse(int *bool); First, we use "bool", which is actually a standard type, as the identifier. Then, we cannot pass different types to the function without cast. Then, inverse is not a meaninful name. At last, we have to pass the address of the variable we want to inverse. Fixed all these points by replacing the function by a macro : #define inverse_boolean(_b) /* impl */ Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix segmentation fault when the game startsOlivier Gayot
Since no prototype for Fchangercurseurpersos was given, a nasty exception was raised when we passed an invalid data to this function. By providing its prototype, the compiler gives us a clue about the usage of an invalid pointer type that we can fix. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07handle default cases in switchesOlivier Gayot
since gcc produces warnings when default cases are not handled, make it happy. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07removed the copyright noticeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: added vim key bindings to UP/DOWN/LEFT/RIGHTOlivier Gayot
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: converted source files from iso-8859 to UTF-8Olivier Gayot
Accents in the content of certain files made them react as binary files. Fixed by converting them to Unicode. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: fix segmentation fault whenever the game startsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26fix segmentation fault issued at startupOlivier Gayot
we used to try to open an image whose filename is wrong. Since we do not check the return of this function, the program crashes. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: do not launch as fullscreenOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>