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actions.c
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Author
2015-01-11
coding rules: stop at 78 cols
rewrite
Olivier Gayot
2015-01-10
added esuna
Olivier Gayot
2015-01-10
added "cyanmure" magic
Olivier Gayot
2015-01-10
added "Defend" action
Olivier Gayot
2015-01-09
handle the different type of targets
Olivier Gayot
2015-01-08
move some functions and headers so that the compilation is quicker
Olivier Gayot
2015-01-08
handle the selection of a target in a generic way.
Olivier Gayot
2015-01-08
add callback functions associated to a leaf action
Olivier Gayot
2015-01-08
remove old functions to select an entry
Olivier Gayot
2015-01-08
use a generic way to navigate through entries
Olivier Gayot
2015-01-08
use the objects assigned to the teams instead of a common array
Olivier Gayot
2015-01-08
improve code and fix numerous bugs
Olivier Gayot
2015-01-08
fix buggy behaviour in compute_damages
Olivier Gayot
2015-01-08
fix affinity handling
Olivier Gayot
2015-01-08
update the damages handling
Olivier Gayot
2015-01-08
use the new enemy team instead of the old array of ENEMIES
Olivier Gayot
2015-01-07
added the current user to the team structure
Olivier Gayot
2015-01-07
use a team / character model instead of an array of personnages
Olivier Gayot
2015-01-07
clean the code and fix bugs
Olivier Gayot
2015-01-07
do not pass a pointer to standard type when a copy is possible
Olivier Gayot
2015-01-07
fixed some compilation warnings
Olivier Gayot
2015-01-07
replaced function inverse() by macro
Olivier Gayot
2015-01-07
handle default cases in switches
Olivier Gayot
2015-01-07
game: added vim key bindings to UP/DOWN/LEFT/RIGHT
Olivier Gayot
2015-01-07
game: converted source files from iso-8859 to UTF-8
Olivier Gayot
2014-10-26
game: remove useless checks
Olivier Gayot
2014-10-26
game: Add a buildable version of the agme
Olivier Gayot