Age | Commit message (Collapse) | Author |
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the current character is generated randomly at the initialization of the
team.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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do not differenciate between the players and the enemies as well
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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thanks to compiler, we wre able to detect an usage of operator= instead
of operator== which leads to undefined behaviour in the program.
fixed ty replacing it by operator==
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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since gcc produces warnings when default cases are not handled, make it
happy.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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h/j/k/l are mapped to behave like arrow keys so that the navigation is
easier in the menus.
F and A are respectiverly used to validate and cancel as well.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Accents in the content of certain files made them react as binary files.
Fixed by converting them to Unicode.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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it is safe to pass a null pointer to SDL_FreeSurface()
BTW: change the format of the files from dos to unix
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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