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path: root/jouer.c
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2015-01-08mark non public functions as staticOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08fixed infinite loop when some enemy is deadOlivier Gayot
Because the function Fjouer still relies on some of the deprecated features, some bugs arise. fixed by replacing by the new features. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08initialize the items (aka objects) of the teamsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08fix invalid write in new_enemy_team and in FjouerOlivier Gayot
in the function `new_enemy_team()', we used to loop through the enemies while the incrementer is less or equal to the count. However, since there are `count' elements, we need to stop the loop when the incrementer gets equal to `count' the same bug is present in `Fjouer()' when checking if the player wins. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08handle the selection of a target in a generic way.Olivier Gayot
we do not split the code of the selection of a target anymore. Each action now does a very simple thing and as much efficiently as possible. every old function that are not used anymore have been removed. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08fix: the game stopped when we cancelled a root actinOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use a generic way to navigate through entriesOlivier Gayot
entries are actually any action or subaction that can be performed. Attack, White Magic and so on are root actions. Fire, Ice X are subactions of Black Magic. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use the objects assigned to the teams instead of a common arrayOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use the new enemy team instead of the old array of ENEMIESOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07added the current user to the team structureOlivier Gayot
the current character is generated randomly at the initialization of the team. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07make team blitting and characters highlighting genericOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07generate the affinities during the creation of the charactersOlivier Gayot
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix invalid blit positionOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07clean the code and fix bugsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07do not pass a pointer to standard type when a copy is possibleOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed invalid usage of = instead of ==Olivier Gayot
thanks to compiler, we wre able to detect an usage of operator= instead of operator== which leads to undefined behaviour in the program. fixed ty replacing it by operator== Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed some compilation warningsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07handle default cases in switchesOlivier Gayot
since gcc produces warnings when default cases are not handled, make it happy. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: added vim key bindings to UP/DOWN/LEFT/RIGHTOlivier Gayot
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: converted source files from iso-8859 to UTF-8Olivier Gayot
Accents in the content of certain files made them react as binary files. Fixed by converting them to Unicode. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>