Age | Commit message (Expand) | Author |
---|---|---|
2015-01-08 | do not free the pointer returned by SDL_SetVideoMode | Olivier Gayot |
2015-01-08 | improve code and fix numerous bugs | Olivier Gayot |
2015-01-07 | add the warrior gobelin as a real class | Olivier Gayot |
2015-01-07 | do not duplicate surfaces but make them point to each other | Olivier Gayot |
2015-01-07 | store red surfaces | Olivier Gayot |
2015-01-07 | fixed some compilation warnings | Olivier Gayot |
2015-01-07 | replaced function inverse() by macro | Olivier Gayot |
2015-01-07 | removed the copyright notice | Olivier Gayot |
2015-01-07 | game: converted source files from iso-8859 to UTF-8 | Olivier Gayot |
2014-10-26 | game: fix segmentation fault whenever the game starts | Olivier Gayot |
2014-10-26 | fix segmentation fault issued at startup | Olivier Gayot |
2014-10-26 | game: do not launch as fullscreen | Olivier Gayot |
2014-10-26 | game: remove useless checks | Olivier Gayot |
2014-10-26 | game: Add a buildable version of the agme | Olivier Gayot |