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2015-01-11coding rules: stop at 78 colsrewriteOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-11renamed the rects inside the struct positionsOlivier Gayot
it is redundant in thus inconvenient to repeat 'position' inside a structure named position. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08deactivate the display of the mapOlivier Gayot
since the map is not used now, no need to display it Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use the new enemy team instead of the old array of ENEMIESOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07handle default cases in switchesOlivier Gayot
since gcc produces warnings when default cases are not handled, make it happy. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: added vim key bindings to UP/DOWN/LEFT/RIGHTOlivier Gayot
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: converted source files from iso-8859 to UTF-8Olivier Gayot
Accents in the content of certain files made them react as binary files. Fixed by converting them to Unicode. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>