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#ifndef BATTLE_H
#define BATTLE_H
#include "players.h"
struct battle_t {
struct team_t *t1;
struct team_t *t2;
SDL_Surface *background;
};
int battle_init(struct battle_t *battle, struct team_t *t1, struct team_t *t2);
int battle_run(struct battle_t *battle);
void battle_close(struct battle_t *battle);
#endif /* BATTLE_H */
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