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2015-01-07
generate a team of CPU controlled players
Olivier Gayot
2015-01-07
make team blitting and characters highlighting generic
Olivier Gayot
2015-01-07
the generation of the team is now generic
Olivier Gayot
2015-01-07
generate the affinities during the creation of the characters
Olivier Gayot
2015-01-07
add the warrior gobelin as a real class
Olivier Gayot
2015-01-07
Fix invalid blit position
Olivier Gayot
2015-01-07
use a team / character model instead of an array of personnages
Olivier Gayot
2015-01-07
clean the code and fix bugs
Olivier Gayot
2015-01-07
do not pass a pointer to standard type when a copy is possible
Olivier Gayot
2015-01-07
do not duplicate surfaces but make them point to each other
Olivier Gayot
2015-01-07
store red surfaces
Olivier Gayot
2015-01-07
simplify the code of menuchoixpersos
Olivier Gayot
2015-01-07
Fix use of uninitialized variable in Fmenuchoixpersos
Olivier Gayot
2015-01-07
replaced deprecated use of backticks
Olivier Gayot
2015-01-07
fixed invalid usage of = instead of ==
Olivier Gayot
2015-01-07
fixed some compilation warnings
Olivier Gayot
2015-01-07
replaced function inverse() by macro
Olivier Gayot
2015-01-07
Fix segmentation fault when the game starts
Olivier Gayot
2015-01-07
handle default cases in switches
Olivier Gayot
2015-01-07
removed the copyright notice
Olivier Gayot
2015-01-07
game: added vim key bindings to UP/DOWN/LEFT/RIGHT
Olivier Gayot
2015-01-07
game: converted source files from iso-8859 to UTF-8
Olivier Gayot
2014-10-26
game: fix segmentation fault whenever the game starts
Olivier Gayot
2014-10-26
fix segmentation fault issued at startup
Olivier Gayot
2014-10-26
game: do not launch as fullscreen
Olivier Gayot
2014-10-26
game: remove useless checks
Olivier Gayot
2014-10-26
game: Add a buildable version of the agme
Olivier Gayot
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