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Author
2016-09-04
create a structure battle and make use of it
HEAD
master
Olivier Gayot
2016-09-04
started removing SURFACES and POSITIONS
Olivier Gayot
2016-09-04
refactored battle function
Olivier Gayot
2015-05-16
added default font to make the project run
Olivier Gayot
2015-05-16
makefile: updated the dependencies handling method
Olivier Gayot
2015-01-11
rewitten the code of the selection change
Olivier Gayot
2015-01-11
coding rules: stop at 78 cols
rewrite
Olivier Gayot
2015-01-11
renamed the rects inside the struct positions
Olivier Gayot
2015-01-11
remove or replace a lot of code for the initialization
Olivier Gayot
2015-01-11
use the target mask to restrict the possible targets
Olivier Gayot
2015-01-10
renamed the output binary
Olivier Gayot
2015-01-10
allow to pass the resolution as arguments
Olivier Gayot
2015-01-10
added esuna
Olivier Gayot
2015-01-10
emphasize the categories in the action list
Olivier Gayot
2015-01-10
do not handle font I/O inside the game.
Olivier Gayot
2015-01-10
cleaned the initialization / shutdown a little
Olivier Gayot
2015-01-10
drop events produced during sleeps
Olivier Gayot
2015-01-10
hide the action frame when selecting a target
Olivier Gayot
2015-01-10
added "cyanmure" magic
Olivier Gayot
2015-01-10
added "Defend" action
Olivier Gayot
2015-01-09
added Ultima
Olivier Gayot
2015-01-09
change the type of target of "Choc"
Olivier Gayot
2015-01-09
select the default target according to the type of selection
Olivier Gayot
2015-01-09
pass the target type to select_target
Olivier Gayot
2015-01-09
allow to display a multiple selection
Olivier Gayot
2015-01-09
select a target using a structure instead of an index
Olivier Gayot
2015-01-09
handle the different type of targets
Olivier Gayot
2015-01-09
implement a way to define who is targetable by an action
Olivier Gayot
2015-01-09
replace the code of the artificial "intellligence"
Olivier Gayot
2015-01-09
added forgotten header file
Olivier Gayot
2015-01-09
use a generic way to handle a turn from a cpu or a player
Olivier Gayot
2015-01-09
use a new field which contains the playing character
Olivier Gayot
2015-01-08
move some functions and headers so that the compilation is quicker
Olivier Gayot
2015-01-08
deactivate the display of the map
Olivier Gayot
2015-01-08
blit the background only once (no need for a weird function)
Olivier Gayot
2015-01-08
add new pointers to screen and background
Olivier Gayot
2015-01-08
handle the two teams the same way
Olivier Gayot
2015-01-08
create the red surface for the warrior gobelins
Olivier Gayot
2015-01-08
mark non public functions as static
Olivier Gayot
2015-01-08
fixed infinite loop when some enemy is dead
Olivier Gayot
2015-01-08
initialize the items (aka objects) of the teams
Olivier Gayot
2015-01-08
removed unused deprecated constants
Olivier Gayot
2015-01-08
fix invalid write in new_enemy_team and in Fjouer
Olivier Gayot
2015-01-08
do not free the pointer returned by SDL_SetVideoMode
Olivier Gayot
2015-01-08
handle the selection of a target in a generic way.
Olivier Gayot
2015-01-08
add callback functions associated to a leaf action
Olivier Gayot
2015-01-08
fix: the game stopped when we cancelled a root actin
Olivier Gayot
2015-01-08
remove old functions to select an entry
Olivier Gayot
2015-01-08
use a generic way to navigate through entries
Olivier Gayot
2015-01-08
use the objects assigned to the teams instead of a common array
Olivier Gayot
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