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prototypes.h
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2015-01-11
coding rules: stop at 78 cols
rewrite
Olivier Gayot
2015-01-11
remove or replace a lot of code for the initialization
Olivier Gayot
2015-01-10
cleaned the initialization / shutdown a little
Olivier Gayot
2015-01-09
replace the code of the artificial "intellligence"
Olivier Gayot
2015-01-08
move some functions and headers so that the compilation is quicker
Olivier Gayot
2015-01-08
blit the background only once (no need for a weird function)
Olivier Gayot
2015-01-08
initialize the items (aka objects) of the teams
Olivier Gayot
2015-01-08
handle the selection of a target in a generic way.
Olivier Gayot
2015-01-08
remove old functions to select an entry
Olivier Gayot
2015-01-08
use a generic way to navigate through entries
Olivier Gayot
2015-01-08
use the objects assigned to the teams instead of a common array
Olivier Gayot
2015-01-08
improve code and fix numerous bugs
Olivier Gayot
2015-01-08
update the damages handling
Olivier Gayot
2015-01-08
use the new enemy team instead of the old array of ENEMIES
Olivier Gayot
2015-01-07
added the current user to the team structure
Olivier Gayot
2015-01-07
make team blitting and characters highlighting generic
Olivier Gayot
2015-01-07
generate the affinities during the creation of the characters
Olivier Gayot
2015-01-07
use a team / character model instead of an array of personnages
Olivier Gayot
2015-01-07
clean the code and fix bugs
Olivier Gayot
2015-01-07
do not pass a pointer to standard type when a copy is possible
Olivier Gayot
2015-01-07
simplify the code of menuchoixpersos
Olivier Gayot
2015-01-07
fixed some compilation warnings
Olivier Gayot
2015-01-07
replaced function inverse() by macro
Olivier Gayot
2015-01-07
Fix segmentation fault when the game starts
Olivier Gayot
2014-10-26
fix segmentation fault issued at startup
Olivier Gayot
2014-10-26
game: remove useless checks
Olivier Gayot
2014-10-26
game: Add a buildable version of the agme
Olivier Gayot